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Halo CE MCC Halo


An ironically buggy Halo CE bug-tracking system
created by insidi0us, a Halo CE fan and purist.
Due to the recent Xbox One X MCC update announcement, the filter will be set to MCC by default for a limited time.
Please note that you can still adjust the filter settings as usual to see bugs for specific versions of the game.

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19.6% Resolved

(!) Note about audio (!)
Every Halo CE sound on this site was extracted from the original .map files using Halo Map Tools v3.5 by MonoxideC. They were then decoded using the XBOX ADPCM codec and saved in "PCM signed 16 bit mono" because said XBOX ADPCM codec is pretty ancient and not standard. The point is, the Halo CE sound files embedded here were not acquired using a microphone or stream recording, they are the real files from the actual game, quality-preserved to the best of my ability. The Halo MCC audio clips were all recorded by Mintograde, using the XBOne's DVR, in Gephyrophobia's flag room because that room has no background environment sounds.

The ultimate goal here is to restore the original sound palette from Halo CE, as the audio cues in multiplayer specifically are very recognizable, some of which do grossly affect gameplay (the very quiet frag grenade clink being one of the biggest offenders).

- insidi0us
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